The goal of the game is to get from the silver (start) to the green (exit) block.
Red cubes are your enemies! Avoid them at all costs. They will try to get to you as fast as possible, but will always prefer moving horizontally over vertically. Use that to your advantage. There are more types of enemies (see bellow).
Traps will make anyone who steps into them lose two turns. Try to lure your enemies into it but don't hesitate to step into them too if that helps you reach your goal!
Orange blocks are usually connected to switches. Step on them to open (or close!) new paths!
Pressure plate is a special type of switch that activates an orange block every time someone steps on it but also deactivates it once that someone leaves.
Mines will kill anyone who steps on them.
When picked up, bombs will kill anyone on the 4 adjacent blocks (horizontally and vertically).
The displacer will teleport anyone who steps on it to the block where it points to. Every time it is used it will change its target by moving 90 degrees clockwise.
Picking up the booster will give you (or your enemies!) two extra turns!
This black block hides an exit! You need to make an enemy step on it in order to activate it!
The teleporter will teleport anyone who steps on it to the target block. Beware that it will happily teleport enemies on top of you or you to them, making you lose the game! On the other hand, enemies will not be teleported on each other. You should consider that when planning your next move!
Picking up the shiled will grant you immunity to mines or bombs. Once the shield protects you it will disappear. Same thing happens when you pick a shield if you already own one. Enemies cannot use shields.
Gain incredible power and make your enemies run in fear! With this powerup you can destroy your enemies. Similarly to the shield it will not work multiple times and will disappear if you pick one up when already owning one. Enemies cannot use this power.
This enemy is very similar to the basic one, except that it has two turns per round!
Guard moves between two or more checkpoints. Make sure you know where its next step will lead so you can avoid it successfully! A guard will not run from you if you have the "power" buff but you will be able to destroy him with it.
Mirror enemy simply moves in the same direction as you did on your last turn - if it can. Having the "power" buff causes it to invert its behavior.
Antimirror enemy simply moves in the opposite direction as you did on your last turn - if it can. Having the "power" buff causes it to invert its behavior.